Here’s the thing. We — users, especially those of us in the U.S. and Europe — are what Facebook values. They make money from each of us. A lot of money. In 2017, each U.S. user was worth $20.21 (and Canadian users, $26.76). At some point, we have to accept the reality — continuing to use Facebook means we’re complicit in the drug killings in the Philippines, the rise of hate content, the harassment of women and minorities, and the ongoing genocide of the Rohingya. As long as we stay on the platform, Facebook will continue to make money selling ads from unsavory characters. It’s time to quit and make a statement.

With the impending doom of G+, this is on my mind a lot.

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My #10RPGs post today made me think about how, for me, it felt like there was so much happneing in the hobby during the ’00s: the whole d20 thing, the Forge/Indie scene, the rise of Fate, the PDF publishing phenomenon, and (for me) the rebirth and then kinda-sudden death of Hero Games.

Nowadays it feels to me less like things are happening and more like things are just Kickstarting.

Sure, the ’10s have seen two big movements (IMO) — PbtA and the OSR — but those have honestly not had a whole lot of meaningful impact on me.

#10RPGs — 5/10 Community — d20

There’s no one game I can point to here. 3e was the game that brought me back to the hobby, but it was the early d20 explosion that got me to join in the larger RPG community. Sure, I had been pretty active on Usenet, but it was ENWorld that actually put me in contact with other people in meatspace, got me into regular gaming groups that met for years and made me an organizer for the local Gameday. It also helped “train” me as a forum participant, paving the way for my later connection to the Forge.

Honestly, say what you want about d20 as a design, but there were some cool games getting made back then, and I’ve never seen a trad group more open to trying new games than I did when everything had a d20 logo.