Question for you: What’s the math-y-est RPG published in the 21st century? I.e., the kind where you’d need a calculator to make a PC and that didn’t exist before 2000.
Question for you: What’s the math-y-est RPG published in the 21st century? I.e., the kind where you’d need a calculator to make a PC and that didn’t exist before 2000.
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Eclipse Phase pretty much needs a spreadsheet….1,000 character points to spend. Though the templates in one of the supplements simplify it dramatically.
I couldn’t complete a character in the World of Warcraft game that came out in the 3E era. A lot of that was just conditional “if you’re this race then do X thing but if you do Y thing go back and adjust A, which might invalidate X” stuff.
A little bit of bias because I don’t play a huge variety of RPGs, but Pathfinder. You need software to make a character. I mean, not technically, but yeah you need it.
Wasn’t Aces and Eights incredibly complicated?
Aces and Eights incredibly complicated?]]>
What Paul Mitchener said.
I only played it like once maybe? But I remember Champions being pretty math-y too.
Robert Bohl I seem to remember the gunfight rules requiring a target sheet and a transparent overlay with a grid.
And rules for infections if you got hurt.
If we include the 20rh Century, Phoenix Command and stuff like Living Steel. I second Eclipse Phase as one of the nastier examples of post 1/1/2001 work. Lovely idea but yikes…
Henry de Veuve No 20th century! Too easy. 😁
Yeah, I laughed out loud when my friend explained character creation for Aces and Eights. I think I described it as “arcane”. So many calculations to see if I was good at lighting fires or not…
Mark Delsing True, that. Definitely an embarrassment of riches to be had. (Honorable Mention in this category might go to Dog Town, not because of the amount of math in but because of the rather confusing way target numbers are calculated.)
As a kid I remember V&V having some complex math. I think the game actually taught me order of operations.