I have a lot of work to do today but hot damn the new RQ just dropped and now I think my employment is at risk.
Also: I may have been waiting for this day for over thirty years.
https://www.chaosium.com/runequest-roleplaying-in-glorantha-pdf/
I have a lot of work to do today but hot damn the new RQ just dropped and now I think my employment is at risk.
Also: I may have been waiting for this day for over thirty years.
https://www.chaosium.com/runequest-roleplaying-in-glorantha-pdf/
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Your damn enthusiasm threatens to kindle my old RQ2/RQ3 nostalgia. You are a menace.
I have never played RQ or Glorantha – what’s the big draw?
Aaron Griffin The setting, primarily. Very mythical, very bronze.
Some also love the system.
I have more nostalgia for the system, since we largely played in RQ3’s Mythic Earth setting or RQ3’s Griffin Island, both of which stripped Glorantha from the flavor.
Most of my nostalgia centers around how innovative I found the magic system at the time. Three largely distinct magic systems for characters to use. Coming from AD&D’s magic system, it blew my doors off.
Mark Delsing there’s a Glorantha book for 13th Age too.
Care to say what you love about the system, Mark?
I took your “job” joke a little too seriously at first and was worried for you!
Aaron Griffin Yup. Bought that. 😁
Robert Bohl I have not read the book yet, and I haven’t really played RQ all that much in my life.
That said, I like the classless, skill-based nature of characters; RQ was one of the first RPGs to do that.
I like that advancement is based on what he PC does — use skill X and you get netter at skill X. Otherwise, go and practice or have someone train you. Reminds me a lot of BW.
I love the use of cults as both a connection to the setting and as a focus for the character’s arc.
In this version (and at least one previous) I like that Passions and Runes can be used to augment skills, or to direct the PC’s actions.
I like the “lifepath” chargen system they added; I’ve always liked games that have you build a history as part of making a PC, especially if it generates family members and cultural ties.
Beyond that, I gotta wait and play.
I love that (and lifepaths) in BE; sounds cool!
BE; sounds cool!]]>
I bought the PDF!
(whispers) Curse you, Mark Delsing!
P.S. The art is staggering. So evocative.
Dave Turner My apologies for making you MOAR AWESOME.
I picked up the reissue of the earlier edition (a pretty white book) and I could quite figure out how to run it. Does this one offer GM tools/rules?
BECAUSE IT SOUNDS SO COOL!
Jesse Coombs There’s going to be a GM’s book/pack in addition to a creature book. So, yes, I believe.
Really loving the Family History part of character creation. What a great way to hook players who are unfamiliar with the setting into recent events and give them a personal connection to it.
Bret Gillan I like how (IIRC) it ties into the characters Reputation, too. “Wait, you’re Rurik’s kid? Oh, man how’s he doing these days?”
Can you explain the system in brief?
Aaron Griffin RQ was the first BRP system, i.e., what Call of Cthulhu uses. So, you have D&D-like stats, some derived attributes (hit points, damage bonus, how fast you act in combat), and skills rated in percentiles.
You also have Passions and Runes rated in percentiles, and these ratings influence PC behavior and enhance skill use.
There are a couple of magic systems, but its generally: spend points and roll for success.
It’s all very old-school and sim-y, but with some nuances.
Call of Cthulhu uses. So, you have D&D-like stats, some derived attributes (hit points, damage bonus, how fast you act in combat), and skills rated in percentiles. You also have Passions and Runes rated in percentiles, and these ratings influence PC behavior and enhance skill use. There are a couple of magic systems, but its generally: spend points and roll for success. It’s all very old-school and sim-y, but with some nuances.]]>
Dave Turner yeah I love the direction they took with the art this time around.
Aaron Griffin to expand a little on what a few people have already touched on, if you’re curious about what makes the magic system special, read about Runequest cult magic. I think the thing that makes it kind of stand out is that learning and using magic is tied more heavily into the social structure of the setting than the more abstracted approach taken by many games. There is a decent overview here:
rlyehreviews.blogspot.com – The Classic RuneQuest
(Skip down to the part about “rune magic” in that page.)
I have never played in Glorantha, but I’ve been curious for a while, and have read some of the materials.
rlyehreviews.blogspot.com – The Classic RuneQuest (Skip down to the part about “rune magic” in that page.) I have never played in Glorantha, but I’ve been curious for a while, and have read some of the materials.]]>
Was Warhammer also BRP? I never spent much time with old school CoC but loved me some WHFRP
Aaron Griffin it wasn’t, but it ripped off tons from RQ (chaos, beastmen).
You better run this at a Gameday, Delsing.
Jason Ambrose I better start prepping now so I can shoot for 2019.
I”ve dipped in and out of RQG over the weekend. It reminds me why I keep the Griffin Island boxed set laying around. I’d love to set a group loose on that setting using RQG.
Note for the Glorantha stalwarts: I prefer the Griffin Island implementation over Griffin Mountain, but I’m aware of both. There’s some good stuff in Mountain that can be moved over to Island to good effect. 😉
Griffin Island boxed set laying around. I’d love to set a group loose on that setting using RQG. Note for the Glorantha stalwarts: I prefer the Griffin Island implementation over Griffin Mountain, but I’m aware of both. There’s some good stuff in Mountain that can be moved over to Island to good effect. ;)]]>
Dave Turner If you do get a RQG Griffin Island game going let me know.