The Warhammer Fantasy Roleplay 4th Edition pre-order opens later this week! To whet your appetite, here are 4 things you can expect from the new edition of this beloved game.

Passion for Warhammer
Our creative team are lifelong players of the three previous editions of the game, and between us we’ve worked on all these editions too! We bloomin’ love Warhammer, and we think it shows.

Your Warhammer for You!
Something that is really core to our WFRP is that we’ve created tools for you to play your Warhammer Fantasy Roleplay. We recognise and support that everyone plays their own version of the rules and the setting, and we fully embrace and encourage that. It’s your game! With 30 years of history under its belt, Warhammer Fantasy Roleplay means a lot of things to a huge number of players.

Ideal starting point
Not much experience with RPGs? The Warhammer Fantasy Roleplay Starter Set is designed to be the ideal introduction, with a structured adventure to help you learn how to play. Also containing a guide to Ubersreik, there’s loads of gaming material for more experienced GMs too!

System matters
WFRP4 uses ten-sided dice, and a tuned-up version of the familiar d100 system. You can tailor the rules to your preferences or different in-game situations, choosing from a menu of fast ‘roll under’ Simple Tests, Dramatic Tests giving success levels where you need more than a ‘yes or no’ result, and even barely rolling at all, if that’s your style.

We’ll be bringing you more on WFRP4 regularly, so watch this space! And, very excitingly, pre-orders go live on Thursday…

8 thoughts on “The Warhammer Fantasy Roleplay 4th Edition pre-order opens later this week! To whet your appetite, here are 4 things…

  1. C7 “gets” the last decade (or more) of game development in a way a lot of current publishers don’t. Their work on the The One Ring and Doctor Who is full of rich dice rolls, fail-forwards, and interesting (but unobtrusive) subsystems for those various itches.

    One choice example: in Doctor Who, the show, problems are often solved by fast talking or by running away. So in Doctor Who, the game, when it comes to “combat”, anybody who is talking goes first, regardless of stats or scores. Then anybody who wants to run away can do so. Only after all that is complete is anyone allowed to roll an attack.

  2. < ![CDATA[C7 "gets" the last decade (or more) of game development in a way a lot of current publishers don't. Their work on the The One Ring and Doctor Who is full of rich dice rolls, fail-forwards, and interesting (but unobtrusive) subsystems for those various itches.
    One choice example: in Doctor Who, the show, problems are often solved by fast talking or by running away. So in Doctor Who, the game, when it comes to “combat”, anybody who is talking goes first, regardless of stats or scores. Then anybody who wants to run away can do so. Only after all that is complete is anyone allowed to roll an attack.]]>