Another player skill for Paul Beakley’s Good Player Handbook™️:

The skill of knowing when you’re in a con event with more-than-the-ideal number of players and consequently dialing down your input — regardless of how great it is — so that play can move around the table a little faster so more gets done and more people get to participate.

I.e., use your brilliance to give me better, not more. Ain’t nobody at the table got time for more.

18 thoughts on “Another player skill for Paul Beakley’s Good Player Handbook™️:

  1. BTW, is this Handbook an actual thing I can read somewhere? Could always stand to sharpen my game. (There’s also the temptation to shove such a document at certain players whose skillsets I feel need broadening, but I’m aware that’s not likely to be effective, heh)

  2. < ![CDATA[BTW, is this Handbook an actual thing I can read somewhere? Could always stand to sharpen my game. (There's also the temptation to shove such a document at certain players whose skillsets I feel need broadening, but I'm aware that's not likely to be effective, heh)]]>