Another player skill for Paul Beakley’s Good Player Handbook™️:
The skill of knowing when you’re in a con event with more-than-the-ideal number of players and consequently dialing down your input — regardless of how great it is — so that play can move around the table a little faster so more gets done and more people get to participate.
I.e., use your brilliance to give me better, not more. Ain’t nobody at the table got time for more.
That’s a terrific addition, Mark.
Sounds like Caravans had a big turn out for the 11pm slot. I really wish I had time to try it.
I hope this wasn’t something I messed up >.<
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Sabe Jones Nope.
BTW, is this Handbook an actual thing I can read somewhere? Could always stand to sharpen my game. (There’s also the temptation to shove such a document at certain players whose skillsets I feel need broadening, but I’m aware that’s not likely to be effective, heh)
Sabe Jones Paul Beakley has a couple of posts on player skills in his Indie Game Reading Club collection here on the Plus.
To be clear, I am not talking about Caravans.
Caravans.]]>
Alternatively/additionally, knowing when to bow out when you won’t have an enjoyable experience.
I totally f’d up precisely this in Joe’s Saturday Masks game. Sorry to anyone at that table.