12 thoughts on “Fifth game of #ForgeMidwest2018

  1. < ![CDATA[How'd you like it? I was really wanting to play, but Power Button won me over. I've played it once, and found it... Lacking isn't the right word, but it felt like it needed something.]]>

  2. We had some great inter-character dynamics. The game was fun. It’s very Fiasco-esque, which admittedly isn’t always my bag. There are at times some issues not so much in framing up scenes, but rather in creating some sort of kicker, conflict, or other forward momentum in the individual scenes. It felt a little like the game was asking you to narrate your own opposition.

  3. < ![CDATA[We had some great inter-character dynamics. The game was fun. It's very Fiasco-esque, which admittedly isn't always my bag. There are at times some issues not so much in framing up scenes, but rather in creating some sort of kicker, conflict, or other forward momentum in the individual scenes. It felt a little like the game was asking you to narrate your own opposition.]]>

  4. < ![CDATA[Tim Koppang that sounds sort of how I felt. Narrating your own opposition isn't exactly how I felt, but I see what you mean. I'd say I felt like I had no motivation to create obstacles.]]>

  5. I really enjoyed the game and was going to run it again (until I saw that Joe was running Masks). I tend to really like Ben’s games, so I guess I don’t mind the opposition thing — though I feel like there is more going on in that regard, but I couldn’t quite explain it when Tim and I talked over dinner.

  6. < ![CDATA[I really enjoyed the game and was going to run it again (until I saw that Joe was running Masks). I tend to really like Ben’s games, so I guess I don’t mind the opposition thing — though I feel like there is more going on in that regard, but I couldn’t quite explain it when Tim and I talked over dinner.]]>