$45,000 in order to create an RPG based on a movie from 1987 using a ruleset designed in 1992. I honestly don’t even know what the hell to make of this, or at whom the hell this game is targeted.
Don’t get me wrong, I’m all for seeing Steffan O’Sullivan publishing again, but this project just completely baffles me. This seems to miss the point on so many levels.
Noooooostalgia on every front. Seems like it’ll make decent money.
Paul Beakley If this thing funds, I will be surprised.
Do they even have licensing rights to either the book or the movie?
Fudge is a weird choice. Why not leverage the existing Fate community? Whatever!
not leverage the existing Fate community? Whatever!]]>
Chris Chinn I believe the company does, as they’ve made other PB products.
I was prepared to go all in…full on wooden box and everything…but Fudge? Fucking Fudge? Are you shitting me?
He’ll, I’d probably even go in for a 5e version with a cocked eyebrow…
…but fucking Fudge…not even Fate…but actual OMG Fudge…
…WTF…
Mark Delsing Ok. I’ve seen this thing where people kickstart a project based on a licensed IP… but don’t have the license then either have shift to a generic version of their idea, or abscond with the money…
I try not to be in the business of policing other people’s pricing strategies, but $25 for the PDF, dang!
I..it’s FUDGE? o.O
Steffan O’Sullivan wrote FUDGE, so it is a natural for him to use it. I’ll bet he doesn’t care for Fate.
For the record, I have nothing against FUDGE. I actually think it’s pretty neat and would love to make use of my big FUDGE anniversary hardcover someday.
But I don’t see what it’s doing here that replicates the source material in any way.
Granted, I don’t really see what’s gamble about this film to begin with.
I like the sound of the “Grandpa Wait!” points, though.
There’s a quickstart…so maybe I’ll have to check that out anyway.
Judging by the quickstart, this is basically every game made in the ’90s.
From the reddit AMA: “When I wrote the book, I assumed my target audience was primarily Princess Bride fans rather than roleplayers.”
“When I wrote the book, I assumed my target audience was primarily Princess Bride fans rather than roleplayers.”]]>
Martin Ralya My reply would be: “Good luck with that.”
I’m a cynic, I guess.
I have mixed feelings as well (for one, is a non-gamer likely to pick a 250-page starting point that isn’t the only game they’ve likely heard of, D&D?), that just seemed like interesting context.
Man, that describes like half of what came out in the 90s. Pretty much every licensed thing ever. I think the numbers must prove that out somewhere, somehow, otherwise why would they keep doing it?
Paul Beakley Gamers love to cling to beliefs that are at odds with reality? Continued lack of self-awareness?
I gotta wonder what you do in that universe that isn’t about the already established characters. It’s not like that much stands out about the world.
No. Just no.
Robert Bohl …and be funny and romantic dong it.
Remember the Dying Earth RPG?
Remember how nobody (that I know) played it because it’s impossible to channel that Vance vibe in real time.
Yeah…that…
“Choosing to play a female Brute could lead to some interesting in-game situations…”
FUCK YOU STEFFAN
Anthony Hersey Sweet Jeebus.
I’m sure that will go over great with the Process-Bride-fans-who-are-not-gamers target audience.
I’m betting the 45-55 yo target demo will laugh and laugh.
It’s atrocious on so many levels. Like it even misses the core point of the story FFS.
Anthony Hersey well as they brag about on the front page he’s been gaming since the 70s and designing since the 80s…
…they just forgot to mention he’s been utterly out of touch since the 90s…
I don’t want to rag on Sullivan, honestly. I’m more curious how the publisher landed on a designer who hasn’t done anything (that I a aware of) in twenty years and a system that has largely disappeared from the hobby.
I mean, tie thing this to Fate or PbtA and it would have funded overnight.
I uh…I mean. What are you supposed to do with this game?
Also, what’s different between Fudge and Fate? They sound pretty similar?
Jason Ambrose Fudge is the precursor of Fate. All it shares at this point are the dice and the Ladder.
Yeah…the fact that Fate powered games likely sell more in a year than FUDGE ever has, makes the choice…additionally odd.
But perhaps, one could use a Fudge based game as a setting book for conversion to Fate…
Maybe he’s trying to start an OFR movement.
Mark Delsing thanks! I guess I don’t play enough Fate to grok the differences on a quick skim.