$45,000 in order to create an RPG based on a movie from 1987 using a ruleset designed in 1992. I honestly don’t even know what the hell to make of this, or at whom the hell this game is targeted.

Don’t get me wrong, I’m all for seeing Steffan O’Sullivan publishing again, but this project just completely baffles me. This seems to miss the point on so many levels.

68 thoughts on “$45,000 in order to create an RPG based on a movie from 1987 using a ruleset designed in 1992. I honestly don’t even…

  1. I was prepared to go all in…full on wooden box and everything…but Fudge? Fucking Fudge? Are you shitting me?

    He’ll, I’d probably even go in for a 5e version with a cocked eyebrow…

    …but fucking Fudge…not even Fate…but actual OMG Fudge…

    …WTF…

  2. < ![CDATA[I was prepared to go all in...full on wooden box and everything...but Fudge? Fucking Fudge? Are you shitting me? He'll, I'd probably even go in for a 5e version with a cocked eyebrow... ...but fucking Fudge...not even Fate...but actual OMG Fudge... ...WTF...]]>

  3. Mark Delsing Ok. I’ve seen this thing where people kickstart a project based on a licensed IP… but don’t have the license then either have shift to a generic version of their idea, or abscond with the money…

  4. < ![CDATA[Mark Delsing Ok. I've seen this thing where people kickstart a project based on a licensed IP... but don't have the license then either have shift to a generic version of their idea, or abscond with the money...]]>

  5. For the record, I have nothing against FUDGE. I actually think it’s pretty neat and would love to make use of my big FUDGE anniversary hardcover someday.

    But I don’t see what it’s doing here that replicates the source material in any way.

    Granted, I don’t really see what’s gamble about this film to begin with.

  6. < ![CDATA[For the record, I have nothing against FUDGE. I actually think it's pretty neat and would love to make use of my big FUDGE anniversary hardcover someday. But I don't see what it's doing here that replicates the source material in any way. Granted, I don't really see what's gamble about this film to begin with.]]>

  7. < ![CDATA[I have mixed feelings as well (for one, is a non-gamer likely to pick a 250-page starting point that isn't the only game they've likely heard of, D&D?), that just seemed like interesting context.]]>

  8. < ![CDATA[Man, that describes like half of what came out in the 90s. Pretty much every licensed thing ever. I think the numbers must prove that out somewhere, somehow, otherwise why would they keep doing it?]]>

  9. < ![CDATA[Anthony Hersey well as they brag about on the front page he's been gaming since the 70s and designing since the 80s... ...they just forgot to mention he's been utterly out of touch since the 90s...]]>

  10. I don’t want to rag on Sullivan, honestly. I’m more curious how the publisher landed on a designer who hasn’t done anything (that I a aware of) in twenty years and a system that has largely disappeared from the hobby.

    I mean, tie thing this to Fate or PbtA and it would have funded overnight.

  11. < ![CDATA[I don't want to rag on Sullivan, honestly. I'm more curious how the publisher landed on a designer who hasn't done anything (that I a aware of) in twenty years and a system that has largely disappeared from the hobby. I mean, tie thing this to Fate or PbtA and it would have funded overnight.]]>

  12. Yeah…the fact that Fate powered games likely sell more in a year than FUDGE ever has, makes the choice…additionally odd.

    But perhaps, one could use a Fudge based game as a setting book for conversion to Fate…

  13. < ![CDATA[Yeah...the fact that Fate powered games likely sell more in a year than FUDGE ever has, makes the choice...additionally odd. But perhaps, one could use a Fudge based game as a setting book for conversion to Fate...]]>