Maybe it’s the English accents, but I found this pretty enjoyable to listen to. Nobody seems to be trying too hard to entertain — it just feels like well-spoken friends playing some D&D — and the DM does a good job of painting the world. The setup — a professional adventuring company — suits D&D’s inherent absurdity.
That said, this is yet another example of D&D play where the setup and hook takes up a good chunk of time: here’s who you work for, here’s some of the amusing NPCs, hey let’s spend time improving our characters, here’s the job offer, here’s us negotiating the job offer, etc. Anything resembling the romanticism of most fantasy media is totally absent. I’m not knocking this per se, but I find it interesting how recurrent and uniquely D&D this pattern is.