#12rpg Question 11: Talk about a particular, stand-out, positive experience of play (rather than running) an RPG in 2017. What was it? What was so good about it?

This is both hard and easy, as I only gamed nine times in 2017, and was a player in five. So, very small sample upon which to draw.

I will give the nod to the first session of the Champions, 3rd Ed. game I am playing with MadJay Brown.

First off, Jay is a great GM, end of story. The pacing of that first session was particularly good. Jay did this flashback/forward thing where my PC alternated between a running firefight and the​ post-mission psych eval. Very cool technique.

Second, it was nice to geek out over HERO together. We are both on the same page in our unabashed love for the system, plus we are both supers RPG nerds. It’s great. We were also making the same mistakes together as we re-acclimatized to the rules, which, if you’re going to make mistakes, is a great way to do it.

Third, it proved to me that my HERO love is not pure nostalgia. The specific edition we used has a lot of gas left in the tank. Ron Edwards is spot-on in his affirmation that 3rd is the best iteration of the system.

This, of course, has me off on a journey rediscovering games of similar vintage, HERO or otherwise. I’d call this era “second wave” design; post-“Old School” ’80s but still before everything went to shit.

Fourth, it was also the first one-on-one gaming I’ve done since I was in high school. I thought it was going to feel odd, but it didn’t. It felt pretty natural. Never having to share the spotlight and being focused 100% of the time is, to me, refreshing.

So, thank you, Jay!

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