I’d like to hear from anybody about their experiences with I.C.E.’s old Middle-Earth product line — less so about MERP as a system, and more about the regional supplements, adventures, etc.

I always loved looking at the ads for these books, but other than briefly owning a MERP rulebook I’ve never read any of them.

28 thoughts on “I’d like to hear from anybody about their experiences with I.C.E.’s old Middle-Earth product line — less so about…

  1. Sub! I own the books which detail all the book characters. At least for some, it’s a great history resource. There is a lot of non-canon stuff, but it adds some depth for some characters, like the Nazgul.
    Interested in what adventures and such were like. I don’t remember those

  2. I have the core book, which was delightfully slim, I think on the assumption that you would buy a bunch of RM supplements. It includes a sample adventure called Something Something Trollshaws, that, as I recall, did a terrible job emulating Tolkien, but was a perfectly serviceable way of getting to know the rules for travel, investigation, social activity, and combat.

  3. As I recall they carved out their own non-canonical time periods and within those did some very non-canonical stuff.

    When I collected a few to steal from for TOR, I was rather gob-smacked by how not-tolkiensian they were.

    Thieves guilds, assassin cults, magic shops to buy magic items. It was basically D&D with hobbits intead of halflings.

    I was sorely not impressed.

  4. I own a pile of them. I enjoyed reading them but never got a group interested in playing the setting.

    I really kinda like the non-canonical “South” modules best; south of Mordor, with tropical jungles, vast deserts, wickedly cruel Elves, and weird Zelazny influences (i.e. Trump analogues for communication amongst the wicked Elf clan). Also identity-swapping potential “mentor” npcs.

    This ain’t your gaffer’s Middle Earth. 🙂