#12rpg Question 5: You’re running a historical or alt historical game. What place and time in history do you change? Are you including fantastical elements of any sort, and if so, what?
Whenever someone says “alt-historical” I hear “mythic, Dark Ages Britain”. Like, every time. That’s probably why I had such a blast playing The Design Mechanism’s Mythic Britain for
Runequest 6 Mythras at GenCon years ago. I wouldn’t even need the included magic; just the Christian/Druid tensions, historical-Arthur’s court, and Saxon invaders is enough for me. The magic helps, though.