#12rpg Question 5: You’re running a historical or alt historical game. What place and time in history do you change? Are you including fantastical elements of any sort, and if so, what?

Whenever someone says “alt-historical” I hear “mythic, Dark Ages Britain”. Like, every time. That’s probably why I had such a blast playing The Design Mechanism’s Mythic Britain for Runequest 6 Mythras at GenCon years ago. I wouldn’t even need the included magic; just the Christian/Druid tensions, historical-Arthur’s court, and Saxon invaders is enough for me. The magic helps, though.

http://www.drivethrurpg.com/product/139443/Mythic-Britain

6 thoughts on “#12rpg Question 5: You’re running a historical or alt historical game. What place and time in history do you change?…

  1. I’ve fallen behind answering the questions, but Mythic Britain is definitely one of my answers! The fact that it looks to Bernard Cornwell’s books as primary inspiration is enough to close the deal by itself.

  2. A novel with a different historical take for inspiration, set around 600 AD is Hild. I wanted to make an RPG called Oath and Omens from that, but it looks like Crawford’s Wolves of God covers so much of the same territory (and better than I could have managed with what would have been a heart breaker).