I’d really love to see a moratorium on RPGs set in incredibly rich historical milieus “but with dragons/magic/zombies!”
Another way is the system for a Tolerance Skill, which Gómez Quintana says is, “a tool the GM has to get intolerant characters into trouble: You shouldn’t have insulted your native guide if you wanted him to take you somewhere, or you shouldn’t have spoken down on a Spanish lady if you needed her help. The more tolerant your character is, the more control you have over him and the less likely you are to get into trouble just because you are not reasonable.”
This alone gives me zero confidence these dudes know how to design a game, much less a game about complicated subject matter.
(Liberated from a private share.)