I’m listening to this Call of Cthulhu AP video and — not that I want to slam it or anything — they’ve been playing out the PCs arriving at a party for 45 minutes. In fact, they realized that one player hasn’t said anything for the last 42 minutes.

“Am I at the party yet?”

“Sorry, I thought you were already there!”

It’s still been kind of an enjoyable listen. They’re playing jazz musicians and artists in 1920s Boston, drinking gin and smoking reefer and everything.

Still, it reminds me how slow this style of play is. Almost every word uttered is in-character dialogue, and there’s been absolutely no scene framing or anything — it’s all been real-time so far.

40 thoughts on “I’m listening to this Call of Cthulhu AP video and — not that I want to slam it or anything — they’ve been playing…

  1. Two hours in and WE HAVE THE ADVENTURE HOOK.

    Again, trying not to slam here, but if I can show up to game night and watch all of Rogue One before the scenario actually starts, I’m not coming back to game night.

    Bonus: the PCs have no real connections to each other whatsoever, yet they have unanimously decided to work together to solve the mystery.

  2. Rogue One before the scenario actually starts, I’m not coming back to game night. Bonus: the PCs have no real connections to each other whatsoever, yet they have unanimously decided to work together to solve the mystery.]]>

  3. Dave Michalak They’ve implemented intent & task, success at a cost, and even have something like Beliefs/Bonds. All stats are now percentile, too. I still need to read it c losely, but they effectively brought it into the 21st century.