I was reading an old Champions rulebook over the weekend and got to thinking about the (still?) standard “Code vs. Killing” Disadvantage. What a gamer concept: “Oh, my PC can’t wantonly kill people? I get points for that, right?”
I don’t doubt that this is a holdover from the early days of gaming, sort of a crutch for people used to murderhoboing their way across a D&D landscape. But as a grownup in 2017, this idea just seems bizarre. If anything, you’d think that in a straight-up superhero campaign, willingness to kill would be the disadvantage (think of the many times Wolverine has sliced a mook dead and Cyclops is all “WTF ARE YOU DOING?!?!?”).
Gamers are weird.