Day 28: What’s the most interesting period of obscure and unrelatable history you’d like to see a game set in? How would you do it?
Jeez…I don’t know. Jason Morningstar, for whom I wrote this question specifically but not exclusively, already had such an interesting thread about it: https://plus.google.com/u/0/+JasonMorningstar/posts/5DxcdEQSB33
It’s a private share but it’s good and interesting.
I’m tempted to do the show-offy thing where I reference some tiny sliver of time and space that literally tens of people might have heard of, and they’re all total history nerds so whatever I pitched would get ‘splained into oblivion in a hundred post thread.
But if I go big, then I plow into the intersection of Pop Culture and Appropriation and nobody walks away from that car crash.
Oh yeah, I’d definitely go with the first option. Obscurity and unrelatability are both good defenses once you’re out in the world. I’m currently totally in love with my “Werewolves in Aquitaine” setting I squandered on a stupid Burning Wheel one-shot, and I want to swing back around to it. Prompting/modeling/shaping a premodern head space to play in is also one of my favorite Major Design Challenges, and I’ll probably spend my entire life trying to figure out how to do it. So I have to leave the second half of my question unanswered for now. It’s sorta-kinda been done! King Arthur Pendragon does some interesting stuff with, at least, cryptohistorical Arthurian values, but I’m not sure it’s directly portable or even the thing I’d want to do.
I had a longer post in mind about the (suit)ability of games to serve a journalistic function, but I just don’t have the energy to get into a long thing about it. Sorry. (The tl;dr answer is “yes, with massive caveats” and maybe I’ll write more about it down the road.)
Two more days! Is everyone feeling #indieAF ?