In one of Paul Beakley’s #INDIEGAMEaDAY2016 posts, Dan Maruschak made a comment in which he said:
I have no idea is this is true or just me projecting, but I think that while Kickstarter has been good at lubricating financial transactions it means that the hype cycle doesn’t reach crescendo when the games are in an actual playable state so the games get less play than they would have with a more conventional publishing model.
This has been rattling around my head since I read it, as it feels true to me — though I have no data to draw on except my own experiences. I definitely feel the most fired up when a project I care about is launching, and ebbs only a tiny bit as it closes on funding and/or stretch goals are hit.
But after that? When the product finally delivers — possibly years later? I’m pretty much all: “Oh, hey, I remember that.”
It could simply be that I’m too conditioned to Western consumerism, and thus I enjoy the purchasing more than that actual owning. It also could be that I just get so little time to play that most games I back just sit on a shelf, waiting to be read.
Still, I think there’s something to Dan’s observation.