It’s going to start September 1, but to get your creative juices flowing, here’s the official Indie Game Reading Club’s list of questions to ponder.

Obviously this is needed because the #RPGaDAY  list is so freighted with assumptions about RPGs that mostly it’s incomprehensible if you’re not in that scene any more.

1. When were you last deprotagonized? What happened and how did you reassert your agency?

2. What game created your most elaborate relationship map? How much of it did you actually use?

3. What’s your favorite behavioral incentive?

4. What’s your favorite perverse behavioral incentive?

5. Would you say rolling dice to have sex is hot, dirty, deprotagonizing, or all the above?

6. How many PbtA games do you own, and which one best captures its most clichéd genre tropes?

7. When did you last spend more time setting up a situation and talking about the situation after than actually playing in that situation?

8. What was your most awesome fight online about what does and does not constitute a story-game?

9. When was the last time an indie game made you feel guilty about your race, gender, or sexual identity? Were you more or less woke after you played it?

10. When did you most recently refuse to play a trad game because the central facilitation role was granted too much creative authority?

11. Best unwanted fictional input generated by procedural uncertainty?

12. Best story about waiting for players in a GMless game to finally get to the point in a scene they’ve called for but obviously had no idea why they wanted it in the first place?

13. What’s the most you’ve spent on a Kickstarter game relative to the amount of play it received?

14. What’s the most play-disruptive discovery you’ve made when you insist on playing by the actual printed rules?

15. When was the last time you unironically used the word “diegetic?”

16. GMs: abusers, control freaks or both? Best story explaining why this is so.

17. Do you buy your legal-sized paper by the ream or by the case? Do you ever try to reuse your playbooks or just start fresh every time?

18. What’s your best story about a precious snowflake character some trad player brought to the table because it was “clever?” How did you call them out?

19. What kind of shit-fit did you throw the last time someone tried to schedule your convention game in a ballroom like you’re playing fucking Pathfinder or something?

20. What’s your best story about falling all over yourself trying to rescue a bunch of awesome fiction that just got invalidated after making a fortune-at-the-end roll like some commoner?

21. What was the last OSR game you tried to play, but quit because you realized there’s literally no mechanical support for a storyline at all?

22. How many friendships have you terminated because they confessed they kind of like to play Fate games sometimes? It’s okay. Fate players have to hear the truth.

23. Tell your most scandalous story about getting X-carded.

24. What was the very saddest thing you wrote on an index card?

25. Do you like your scene framing hard, harder, or hardest? What’s the very hardest you’ve had your scene framed?

26. When you interrogate the nature of heroism in your game, do you prefer to directly or indirectly invoke Lacanianism?

27. What’s the very best playtest-stage game your friends probably haven’t heard of yet? How long ago did you play it and how much better was it than the current version?

28. What’s the most interesting period of obscure and unrelatable history you’d like to see a game set in? How would you do it?

29. What indie game tech do you most keenly miss when you play something more mainstream? And then do you denounce the game in person or do you save it for a social media rant?

30. What is your fondest memory of a game you thought was fun before you knew better?

_Special thanks to Brand Robins​ and Adam Day​ on the thread where it started!_

4 thoughts on “#INDIEGAMEaDAY2016

  1. No, not that one (I had sometimes that problem, but not in GMless game: in PTA with new players requesting scenes without any idea about why)

    More than “no idea about why”, in GMless games I often had to wait an endless time with players not used to aggressive framing (or that didn’t even know the concept)

    Some other posts already cited Montsegur 1244, a very good game that is a sort of detector for these kind of players. I wasn’t at that table but a friend of mine said that in one of his convention games, in the very first scene (the killing of the bishop), the player started to narrate his character going to the stables, taking a horse, taking his weapons, starting on the road…  the other players at that point tried to explain to him that the game had no rolls for casual encounters, there was no need to play the entire travel time.