Hint: Not really.
I don’t know why I started thinking about this episode of the official D&D podcast today, but I did. It’s really interesting, but the facts are:
1. The guy’s campaign world is 34 years old, but players have been rotating in and out; I think the longest regular player is now at ten years. Nothing to scoff at, but there you go. I guess that’s still a campaign, but it’s not what I expected when they said “2 sessions per week for 34 years”.
2. It’s not really D&D. The game started with OD&D and then moved to AD&D 1e, but has since become a home-brew %-based system, and has arguably been that for most of its history. It gets sort of awkward once the hosts get him to reveal this.
But what’s really fascinating (to me, at least) is this guy being an example of these hidden pockets of the hobby — that may very well make up most of the actual hobby. Namely, this guy figured out how to play “his way” at some point in the ’80s, and has basically been doing that ever since.
Example: At one point he talks about “current” developments in D&D and says, “I think what’s called the TWENTY-DEE system?”
I mean, seriously, holy crap. It’s like finding someone who considers themselves computer enthusiast and then seeing that they’ve been hammering away at a customized version of Pascal on a hot-rodded Apple IIe, lamenting that CompuServe isn’t around any more, but they haven’t wanted to subscribe to “Online America” yet.
And I don’t mean this to come off as condescending. This episode is fascinating RPG anthropology, and this guy’s persistence and dedication is amazing. Also, his campaign world sounds totally awesome. 100% for reals.