Getting ready to do covenant creation for an Ars Magic campaign tonight. I’ve wanted to try Ars since I was 13 or 14.
Reading through some of it (not nearly all of it, yet!), it’s dense and meaty — but also exceptionally rich with opportunities for styles of play I enjoy, as well as styles of play I haven’t done as much of as I’d like.
The generational element, the long-term consequences of the characters’ actions, the way magi feel truly alien and dangerous, the various options for troupe play and round-robin GMing, and the shared experience of covenant creation and (possibly) pooled characters are all deeply appealing to me.