14 thoughts on “#rpgaday2016

  1. This isn’t really a misinterpretation of a rule, but one of my friends misread the word “stealth” and thought the ability was pronounced “sleeth”. So he’d say something like “use your sleeth to get past that guy” and we’d be like WTF are you talking about?

  2. < ![CDATA[This isn't really a misinterpretation of a rule, but one of my friends misread the word "stealth" and thought the ability was pronounced "sleeth". So he'd say something like "use your sleeth to get past that guy" and we'd be like WTF are you talking about?]]>

  3. Back when I was 12 and running AD&D 1e for my friend, we were playing through Tomb of Horrors, and he ended up paralyzed for something like 12 turns. Each turn was 10 minutes, so he was paralyzed for two hours.

    Remember how adamant Gary was about keeping accurate time records? Somewhere in the discussion of game time and real time was a note about how, if real time passes in between sessions, game time should pass at the same rate. I thought that meant it worked both ways, so that when his character was paralyzed for two hours we had to actually stop playing for that time.

    Edit: It’s funny now…

  4. < ![CDATA[Back when I was 12 and running AD&D 1e for my friend, we were playing through Tomb of Horrors, and he ended up paralyzed for something like 12 turns. Each turn was 10 minutes, so he was paralyzed for two hours. Remember how adamant Gary was about keeping accurate time records? Somewhere in the discussion of game time and real time was a note about how, if real time passes in between sessions, game time should pass at the same rate. I thought that meant it worked both ways, so that when his character was paralyzed for two hours we had to actually stop playing for that time. Edit: It's funny now...]]>

  5. Chris Goodwin That’s hilarious. My best is when I was 7, playing the Fighting Fantasy book, Forest of Doom. Each turn of combat, I would dutifully roll 2d6 and add it to my Skill before comparing it with the monster’s Skill. Halfway through the first fight, I was unbeatable, and I hit a three digit-Skill somewhere in my third fight.

  6. < ![CDATA[Chris Goodwin That's hilarious. My best is when I was 7, playing the Fighting Fantasy book, Forest of Doom. Each turn of combat, I would dutifully roll 2d6 and add it to my Skill before comparing it with the monster's Skill. Halfway through the first fight, I was unbeatable, and I hit a three digit-Skill somewhere in my third fight.]]>

  7. Our first play using Kickers as described in Sorcerer we decided, for some strange reason, to play out each Kicker. I guess that we thought that showing must always beat telling, but that was not the case. Roleplaying while constrained by a script sucked.

    Luckily the campaign survived our mistake, although it looked bad after that first session, and we learned how to properly use Kickers.

  8. < ![CDATA[Our first play using Kickers as described in Sorcerer we decided, for some strange reason, to play out each Kicker. I guess that we thought that showing must always beat telling, but that was not the case. Roleplaying while constrained by a script sucked.
    Luckily the campaign survived our mistake, although it looked bad after that first session, and we learned how to properly use Kickers.]]>