Lots of people I respect backed this, so I backed it, too. I’ve never played the games it’s based upon (MY0 and M:GA), but I’ve seen lots of successful AP from the aforementioned people, among others. Also, it’s an SF RPG, and it has the kind of cool art only the Northern Europeans seem to know how to do.

But!

I will say that the setup as described triggers my “too high concept” peeve. Every time I read the background info or watch the KS video, I feel like there’s just one too many things going on, plus there also apparently monsters and gods and stuff. And while I get the alleged Firefly angle, I don’t know much about the Arabian Nights, so maybe this all makes sense and I just don’t grok it yet.

TL;DR — It’s not clear to me exactly what one does in this game besides marvel at the setting.

But, I’m also riding high on the new season of Killjoys, so the timing of this is perfect. Also: SO PRETTY.

So, in for now!

34 thoughts on “Lots of people I respect backed this, so I backed it, too. I’ve never played the games it’s based upon (MY0 and…

  1. Interesting! What you’re reading as “too high concept,” I’m reading as refreshingly specific.

    Just reread Uncharted Worlds last night and I had a post percolating about toolbox games and sci-fi. I’m so done!

  2. < ![CDATA[Interesting! What you're reading as "too high concept," I'm reading as refreshingly specific. Just reread Uncharted Worlds last night and I had a post percolating about toolbox games and sci-fi. I’m so done!]]>

  3. I’m trying very hard not to buy any more RPGs that I probably won’t play. But this one’s testing my resolve. The translation of MYO’s Ark mechanics to Coriolis’ Ship trips some tempting switches in my brain.

    I do share your concern about the setting. It probably hangs together in the book itself. I still maintain that sci-fi TTRPGs are harder to play than fantasy ones because it’s harder to improvise scientific details than medieval ones. Packing the setting with hooks like Coriolis seems to do makes things a little harder in the initial sessions as the players haphazardly establish the boundaries of the fiction.

  4. < ![CDATA[I'm trying very hard not to buy any more RPGs that I probably won't play. But this one's testing my resolve. The translation of MYO's Ark mechanics to Coriolis' Ship trips some tempting switches in my brain. I do share your concern about the setting. It probably hangs together in the book itself. I still maintain that sci-fi TTRPGs are harder to play than fantasy ones because it's harder to improvise scientific details than medieval ones. Packing the setting with hooks like Coriolis seems to do makes things a little harder in the initial sessions as the players haphazardly establish the boundaries of the fiction.]]>

  5. So, here’s me watching the KS video for this.

    And so the Portal Wars cut off the Third Horizon from the rest of the system, plunging them into a dark age…

    “Okay so the game is about…”

    …and then the generation ship from Zenith appeared and brought back civilization…

    “Oh, all right. So then it’s…”

    …and Coriolis Station was built and the Council of Factions was formed…

    “Ah, well, okay, then I guess…”

    …and then the Emissaries have come from Xene to…

    “What?”

    …and we just unlocked a book of demons!

    “Wait, wut?”

    …so it’s like Firefly!

    “Dammit, Paul.”

    This is what I mean by “too high concept”. To me, there’s no clear hook like MY0 or M:GA, or simple backdrop like Firefly. The book of monsters thing is throwing me, as is the praying to Icons.

    But I’m not writing it off, as it otherwise mostly sounds really cool, especially the ship stuff and the idea of Darkness Points (hello, Doom Pool!).

  6. < ![CDATA[So, here's me watching the KS video for this. And so the Portal Wars cut off the Third Horizon from the rest of the system, plunging them into a dark age…
    “Okay so the game is about…”
    …and then the generation ship from Zenith appeared and brought back civilization…
    “Oh, all right. So then it’s…”
    …and Coriolis Station was built and the Council of Factions was formed…
    “Ah, well, okay, then I guess…”
    …and then the Emissaries have come from Xene to…
    “What?”
    …and we just unlocked a book of demons!
    “Wait, wut?”
    …so it’s like Firefly!
    “Dammit, Paul.”
    This is what I mean by “too high concept”. To me, there’s no clear hook like MY0 or M:GA, or simple backdrop like Firefly. The book of monsters thing is throwing me, as is the praying to Icons.
    But I’m not writing it off, as it otherwise mostly sounds really cool, especially the ship stuff and the idea of Darkness Points (hello, Doom Pool!).]]>

  7. “Like Firefly” is just throwing the toolbox fans a bone and I don’t take it to mean, like at all, anything thematically related to Firefly along the lines of frontier life or terrible Civil War analogies that leave out the idea that the rebels were fighting and dying for their slavery loving masters.

    But it is about being a small crew on a paramilitary vessel. So it’s also “Like Killjoys” and “Like Star Wars.” and “Like Dark Matter.”

  8. < ![CDATA["Like Firefly" is just throwing the toolbox fans a bone and I don't take it to mean, like at all, anything thematically related to Firefly along the lines of frontier life or terrible Civil War analogies that leave out the idea that the rebels were fighting and dying for their slavery loving masters.
    But it is about being a small crew on a paramilitary vessel. So it’s also “Like Killjoys” and “Like Star Wars.” and “Like Dark Matter.”]]>

  9. < ![CDATA[Paul Beakley Right, it's an SFRPG — of course you’re a crew aboard a small ship going on missions. I’m just curious as to what about the setting will make this game’s take unique.]]>

  10. Mark Delsing btw I totally don’t intend to dismiss what you’re saying about backstory! It might be totally overcomplicated or even unplayable, all backstory and no right-now hooks. That’s possible, maybe even probable given how game design generally treats setting materials. I hope it doesn’t pan out that way.

  11. < ![CDATA[Mark Delsing btw I totally don't intend to dismiss what you're saying about backstory! It might be totally overcomplicated or even unplayable, all backstory and no right-now hooks. That's possible, maybe even probable given how game design generally treats setting materials. I hope it doesn't pan out that way.]]>

  12. Mark Delsing haha we cross-posted.

    I would assume all those unique takes you just listed are what’s going to make this game’s take unique. Some kind of god-beings, kind of a frontier-y space, ancient ruins, some particular twist to the alien politics.

    No idea what missions might look like, or who you’re running them for (if anyone; are you a merc crew or a special ops thing like in Eclipse Phase or what?). MYZ didn’t really have a unique take either, but it did the ark/zone stuff really well. I’m loving that they’ve mapped that to ship/mission in Coriolis.

    tl;dr I have such total faith in the design team based on their MYZ work that this is an insta-buy for me, and damn my otherwise overwhelming exhaustion with Kickstarter games.

  13. < ![CDATA[Mark Delsing haha we cross-posted. I would assume all those unique takes you just listed are what’s going to make this game’s take unique. Some kind of god-beings, kind of a frontier-y space, ancient ruins, some particular twist to the alien politics.
    No idea what missions might look like, or who you’re running them for (if anyone; are you a merc crew or a special ops thing like in Eclipse Phase or what?). MYZ didn’t really have a unique take either, but it did the ark/zone stuff really well. I’m loving that they’ve mapped that to ship/mission in Coriolis.
    tl;dr I have such total faith in the design team based on their MYZ work that this is an insta-buy for me, and damn my otherwise overwhelming exhaustion with Kickstarter games.]]>

  14. Paul Beakley Yeah, I’m just apprehensive that it’s another Polaris or Fragged Empire, i.e., a cool concept with amazing art where you, uh, go on adventures and fight stuff. (Unless, it does that really well, which is fine, too.)

  15. < ![CDATA[Paul Beakley Yeah, I'm just apprehensive that it's another Polaris or Fragged Empire, i.e., a cool concept with amazing art where you, uh, go on adventures and fight stuff. (Unless, it does that really well, which is fine, too.)]]>

  16. Mark Delsing might be!

    The good news is that you don’t actually have to back the game to get the game eventually. It’s a big-ish publisher, they have inventory.

    I think the small press rpg folks we’ve backed have given us bad training/habits. No need at all to let FOMO ruin your day here.

    (But imma rub my limited edition embossed KS-only hardcover in your face next time I see you.)

  17. < ![CDATA[Mark Delsing might be! The good news is that you don't actually have to back the game to get the game eventually. It's a big-ish publisher, they have inventory. I think the small press rpg folks we've backed have given us bad training/habits. No need at all to let FOMO ruin your day here. (But imma rub my limited edition embossed KS-only hardcover in your face next time I see you.)]]>

  18. Paul Beakley MYZ didn’t really have a unique take either

    But wasn’t the gist of the game pretty obvious, though? “Survive in the wasteland using your wits, relationships, and mutant powers to scavenge the zone and bring prosperity to your Ark.” Ditto M:GA — “Mutated animals vie for survival in Paradise Valley, some with hopes of getting at the truth of the Masters and someday escaping.”

  19. < ![CDATA[Paul Beakley MYZ didn’t really have a unique take either
    But wasn’t the gist of the game pretty obvious, though? “Survive in the wasteland using your wits, relationships, and mutant powers to scavenge the zone and bring prosperity to your Ark.” Ditto M:GA — “Mutated animals vie for survival in Paradise Valley, some with hopes of getting at the truth of the Masters and someday escaping.”]]>

  20. “Zip around in a paramilitary spaceship using your wits, relationships and amazeballs tech to scavenge space and bring prosperity to your crew.”

    OH MY GOD DO I HAVE TO DO ALL THE WORK AROUND HERE

  21. < ![CDATA["Zip around in a paramilitary spaceship using your wits, relationships and amazeballs tech to scavenge space and bring prosperity to your crew." OH MY GOD DO I HAVE TO DO ALL THE WORK AROUND HERE]]>

  22. Mark Delsing damn straight.

    I don’t honestly know what the game’s gonna “be about” because the publishers haven’t couched their game in those terms. I mean you do realize that literally nobody but you, me and maybe a couple hundred readers of the Indie Game Reading Club give two shits what a game is “about,” right?

    Nobody cares. It’s not a selling point.

    The design team’s previous works have both nailed down their “aboutness” very well, though, so they have a 100% success rate. Good enough for me. Maybe wait ’til I’ve run a few sessions of it and then go buy the PDF?

  23. < ![CDATA[Mark Delsing damn straight. I don't honestly know what the game's gonna "be about" because the publishers haven't couched their game in those terms. I mean you do realize that literally nobody but you, me and maybe a couple hundred readers of the Indie Game Reading Club give two shits what a game is “about,” right?
    Nobody cares. It’s not a selling point.
    The design team’s previous works have both nailed down their “aboutness” very well, though, so they have a 100% success rate. Good enough for me. Maybe wait ’til I’ve run a few sessions of it and then go buy the PDF?]]>