This weekend I finished reading the 5e DMG cover-to-cover.
My opinion hasn’t changed much since I posted about half-reading it over a year ago::
The biggest fault I see emphasized now is the almost total lack of practical advice. Sure, there are more random tables now, but I don’t feel confident that this book would help me get a campaign started from scratch, much less get a dungeon prepped in time for game night.
And what really stuns me about this is that — thanks to the OSR, the Forge, ENWorld, previous WotC staff, and other sources — there is so much good advice for running D&D out there. I’ve linked to Matthew Colville’s excellent tutorial videos as an example; I’m an old hand at RPGs but I learn something new from Matt every episode I watch. How is the fifth DMG produced for D&D falling short in comparison to all of this fan effort? I don’t get it.
I could list a bunch of specific complaints, but I’ll leave you with just one that stood out to me: Alignment, as a topic, is never mentioned in this DMG. There’s talk of planar effects and magic items that forcibly change a PC’s alignment, but there is absolutely zero discussion of Alignment itself. I dunno, that seems exceedingly weird to me — especially since 5e brought back the more complex alignments from 3e and prior.