In the new RuneQuest, you generate a family history

To solve these problems, we’ve adopted the “Family History” mechanics from Pendragon and tailored it to Dragon Pass. It is quite reminiscent of the clan history process from the King of Dragon Pass computer game, except it develops your character, rather than your community!

In character creation, you can decide which grandparent had the most impact on your character’s identity, and then determine what happened to him or her until 1606. Each of these end up being homeland specific, with different outcomes depending on whether the grandparent was from Sartar, Esrolia, Lunar Tarsh, Old Tarsh, the Grazelands, or Prax. Did your grandmother fight at the Battle of Grizzly Peak or plunder Boldhome in 1602? Was your grandfather killed when Belintar raised the Building Wall or did he follow Fazzur Wideread and fight in the Feint to the Sea?

So psyched for this.

18 thoughts on “In the new RuneQuest, you generate a family history

  1. That’s super cool. I kind of wish we’d done something like that when we started up our current SotI game, because everyone felt a little disconnected off the bat. We tightened the r-map up pretty quickly, though, so it’s all good now.

  2. These mechanics were definitely something I enjoyed out of Pendragon and Artesia – the family and ancestor history that ends up giving you cool political, history, and cultural ties. But… eh, Glorantha is like L5R for me – navigating the shitholes ends up being more work than the cool parts pay off for me.