Still digging The Expanse and wondering what the original campaign was like

There was an article a few weeks back that mentioned that The Expanse books began life as a d20 campaign played by the authors. Now as I watch the show I can’t help but wonder how that campaign played out, especially given that d20 is mostly fight-y bits. Which characters were the PCs? (I’m assuming it’s the four folks from the Caterbury, at the least.) What scenes were born in actual sessions of play?
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SPOILER SPACE
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For example, the Rocinante. I have to believe that Holden and the others lucking into a Martian gunship of their own was some seminal play moment, either hard-won or else a handout from the GM.

“So, wait, you mean the whole crew is dead, so we’re the only ones on this ship?”

“Yup.”

“So, we now own a Martian combat vessel.”

“Yup!”

“FUCKING SWEET!!!”

“And here’s your first mission: Fred Johnson wants you to retrieve something for him…”

I’ve been perusing my old copy of d20 Future quite a bit as a result.

Ref: https://en.wikipedia.org/wiki/The_Expanse_(TV_series)

12 thoughts on “Still digging The Expanse and wondering what the original campaign was like

  1. Part of me thinks that, were it a campaign, the PCs should start off with the ship, as it’s the ideal setup, and making them “earn” it is best relegated to backstory.

    But I have a feeling that’s not how it played out originally, and that there were a whole bunch of sessions where the players were basically along for the ride as the GM set up the Big Plot™.

    I.e., I would be surprised if they got to this point organically.

  2. < ![CDATA[Part of me thinks that, were it a campaign, the PCs should start off with the ship, as it's the ideal setup, and making them "earn" it is best relegated to backstory. But I have a feeling that's not how it played out originally, and that there were a whole bunch of sessions where the players were basically along for the ride as the GM set up the Big Plot™. I.e., I would be surprised if they got to this point organically.]]>

  3. Robert Bohl because it’s so obviously a gamer construct, rather than emerging from story necessity. Or the loathing thing is fine too.

     I mean a perfectly good story does emerge from their sudden and somewhat unearned windfall. I’m really enjoying the novels in any case so it’s not a big big deal.

    It’s entirely probable that the whole game started out with “you guys will need a ship so let’s get that out of the way early.” I’ve rationalized less well to drop a free ship in Traveller/Star Wars/Diaspora.

  4. < ![CDATA[Robert Bohl because it's so obviously a gamer construct, rather than emerging from story necessity. Or the loathing thing is fine too.  I mean a perfectly good story does emerge from their sudden and somewhat unearned windfall. I’m really enjoying the novels in any case so it’s not a big big deal.
    It’s entirely probable that the whole game started out with “you guys will need a ship so let’s get that out of the way early.” I’ve rationalized less well to drop a free ship in Traveller/Star Wars/Diaspora.]]>