The problem is that Wizards of the Coast’s support of D&D is the worst that it’s ever been, except during the days when D&D 4e (2008-2012) was dead on the vine… All told, D&D saw a scant five releases in 2015… This definition of “support” was one of the issues I had with the otherwise awesome Designers & Dragons. Does anyone really care that WotC hasn’t released slabs of splats for 5e? Do 5e players feel “unsupported”? I dunno. I’m not really focused on 5e, but the lack of splats and focus on adventures feels refreshing. (I owned almost everything WotC produced for 3e. What little I used generally didn’t work that well, and I ended up selling almost all of it.) [embed]http://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons8.phtml[/embed]]]>

8 thoughts on “The problem is that Wizards of the Coast’s support of D&D is the worst that it’s ever been, except during the days…

  1. < ![CDATA[Based on the pull-quote I really expected it to be preceded by some sort of case that there was a problem in need of explanation, not "Based on social measurements, D&D seems to be doing well".]]>

  2. < ![CDATA[WOTC's bad decisions around D&D usually revolve around community (open/closed sourcing, shutting down Dragon/Dungeon w/o warning, shutting down forums, "Oh gee we have no clue why people aren't happy with Gamergate types" etc.) and missed opportunities ("Is it too hard to get a 2D flash/HTML5 tabletop app?"). I dunno, I feel like WOTC would be better served by a) hiring a few community managers, b) setting up some webpages/forums where you coordinate/collect fan works ("Here's the Planescape Community.  We're converting monsters, spells, etc. to 4E and putting up your fan made adventures!") than simply shoveling out more product.]]>

  3. < ![CDATA[I will say, in this age of social media, I can understand wanting to get out of the forum-hosting business. I just have no idea how well they are managing their social media presence (since I don't really pay attention to them).]]>