What the heck should I run for Chicago Gameday 43?

The RuneQuest Classic KS had me all fired up to finally attempt some RQ, but I am continually daunted by digesting enough Glorantha in order to do it justice in a one-shot. Plus, not sure I could get suitable minis ready in time.

Similar thoughts regarding Traveller.

The Warren showed up in my mailbox a few weeks ago, so there’s that.

I was also considering a wolf-focused game of Burning Wheel, or maybe finally running Torchbearer, or getting Mouse Guard 2e ready. I’ve already been re-reading BWG recently, so maybe I should make use of that.

And then there’s the 100 other games on my shelf.

#analysisparalysis

38 thoughts on “What the heck should I run for Chicago Gameday 43?

  1. Pick up The Dread Crypt of Skogenby and run Torchbearer.

    EDIT: Sorry, I’m trying to improve the quality of my game-related responses. Skogenby has a couple of benefits in this scenario. First, it’s designed for first-time Torchbearer GMs. As a BW veteran, you won’t need as much hand-holding as an unBurned n00b, but Skogenby takes pains to show you how different bits of Torchbearer work. It’s very friendly. Second, it’s pretty short. You could conceivably finish it in a four-hour con slot. Third, the boss fight presents a few non-combat resolutions for players who aren’t keen to die in a blaze of glory.

  2. The Dread Crypt of Skogenby and run Torchbearer. EDIT: Sorry, I’m trying to improve the quality of my game-related responses. Skogenby has a couple of benefits in this scenario. First, it’s designed for first-time Torchbearer GMs. As a BW veteran, you won’t need as much hand-holding as an unBurned n00b, but Skogenby takes pains to show you how different bits of Torchbearer work. It’s very friendly. Second, it’s pretty short. You could conceivably finish it in a four-hour con slot. Third, the boss fight presents a few non-combat resolutions for players who aren’t keen to die in a blaze of glory.]]>

  3. My recommendation is to use only the three little black books and ignore everything else, especially the setting material. For a one-shot, a simple patron encounter is the best option and one that’s quintessentially Traveller. 76 Patrons is great for providing lots of options in this area. Most other published adventures tend to be longer and more campaign-oriented, at least the best ones.

  4. A patron encounter could fill up that much time, but most don’t in my experience. If you could get a hold of some old issues of JTAS, there are a few “Amber Zones,” which are short adventures, that might better fit the bill.

  5. could fill up that much time, but most don’t in my experience. If you could get a hold of some old issues of JTAS, there are a few “Amber Zones,” which are short adventures, that might better fit the bill.]]>

  6. There should be plenty of fun little adventures in there. I can also suggest the adventure Shadows, which appeared in Starter Traveller (I think), as it’s a “dungeon crawl” exploration of alien ruins while dealing with hostile local wildlife.

  7. I’ve had great success using that one as an intro adventure. It can easily fill 4 hours of time, though it’s a bit “slow” in that there aren’t any human opponents – just animals, traps, and the enigma of the alien ruins.

  8. Dave Turner I admit that I’m always hesitant to do BW in a con setting, because that’s not where it shines. Hopefully I have enough experience at this point to make it work, though. Previous attempts have been mixed.

  9. Dave Turner Ha! Well, you don’t really see (or feel) advancement in a con slot, and I’ve found that it’s hard to bust out Fight! or R&C successfully if the table are newbies; it’s just too complex to convey.

    Not that it can’t be done, but that it’s an increased Ob, and my Burning-Con-Wise is maybe only B3. Gotta earn those tests, though!