The Star-Wars-but-not-Star-Wars game that never happened
Way back in the early days of d20, my Saturday group played a few sessions of the original d20 Star Wars RPGs. The first one was okay, but the second one, the Revised Core Rulebook was, IMO, a really solid d20 game. Plus, it was basically self-contained; there was nothing in any of the splats that seemed at all necessary to me.
One session, I suggested that maybe we could basically use the rulebook to play a game that was our own take on SW. Basically, forget all the canon and just assume the basics that were true at the start of the first film (the real first film, not Episode 1): there’s an evil empire, there’s a rebellion, there are mystic knights with laser swords, sapient droids, etc.
No one was interested. The main guy GM’ing at the time was vehement that we stay within canon, even though that meant no one could play a jedi* (’cause there’s only Yoda and the Skywalkers left). Ergo, like most of the published scenarios at the time, we were all “scoundrels” doing crime-y things. I.e., we were basically playing a weak version of Traveller.
I have no real need to recreate this idea in some current system. This was specifically inspired by my interest in using the RCR sans all the Lucas baggage. If the book didn’t have Haden Christiansen on the cover, I might have considered keeping it. TFA was simply the first SW film in along while that had me musing about SW gaming, which brought up this never-was game idea.
* IMO, any SW game that does not involve jedi is completely pointless. Sorry, folks.