14 thoughts on “

  1. I had a good time. I was on 2 panels, ran 3 games and played Artemis Space Simulator, which was rad.

    There was some inaugural year jitters, as you might expect for an event with such an ambitious mandate (digital, board, card and RPG games, plus panels and performance events). Registration for RPGs didn’t really match up with actual attendance (events that were fully registered for would have no-one show up or not enough people to run the game, stuff like that). It was unclear to me how the schedule was organized on a larger level, in that there were no static “launch times” or anything, and slots were variable length. So you had to actually find a schedule and see what was happening, if you were just drifting and didn’t have anything in mind, and that wasn’t always easy.

    But! The energy was really good and when games did happen they generally went well! My panels were well-attended and fun to do. It was a visibly diverse attendee pool (compared to other smallish conventions I have known), and the panel programming in particular has a strong inclusion and diversity component, which is awesome.

    As you might expect Saturday was the most busy and well-attended day. Sunday felt pretty sleepy.

    I hope it was successful enough to run next year, there’s a lot of room to grow and I gotta say, the convenience of the location is a huge draw for us city folk.

  2. < ![CDATA[I had a good time. I was on 2 panels, ran 3 games and played Artemis Space Simulator, which was rad. There was some inaugural year jitters, as you might expect for an event with such an ambitious mandate (digital, board, card and RPG games, plus panels and performance events). Registration for RPGs didn't really match up with actual attendance (events that were fully registered for would have no-one show up or not enough people to run the game, stuff like that). It was unclear to me how the schedule was organized on a larger level, in that there were no static "launch times" or anything, and slots were variable length. So you had to actually find a schedule and see what was happening, if you were just drifting and didn't have anything in mind, and that wasn't always easy. But! The energy was really good and when games did happen they generally went well! My panels were well-attended and fun to do. It was a visibly diverse attendee pool (compared to other smallish conventions I have known), and the panel programming in particular has a strong inclusion and diversity component, which is awesome. As you might expect Saturday was the most busy and well-attended day. Sunday felt pretty sleepy. I hope it was successful enough to run next year, there's a lot of room to grow and I gotta say, the convenience of the location is a huge draw for us city folk.]]>

  3. I had a blast! I only got to come for Friday late night and Sunday afternoon till late, so I apparently missed the delightful madhouse that was Saturday, but the atmosphere was fantastic and people seemed thrilled everywhere. I am really looking forward to next year, I think people will turn out for it.

    I was on a panel Sunday (so pretty sleepy) but it was a really fun conversation on the evolution of gaming, and in general I was really impressed with the panel topics – the organizers seem to really care about fostering a good and diverse geek culture. One of them, Tom, reached out to me to be on the panel after hearing me on One Shot podcast and that was awfully sweet of him. A player in my group mentioned how happy he was to see some lady gamers taking leadership roles (and GM roles) in the community, and we had a nice chat about it. I heard the Diversity in Gaming panel was amaaaazing.

    My takeaway from this and other interactions is that it feels like there’s a maturity about this con and the people in it that I frankly didn’t expect from a first-time con in a city that I think is still nascent in owning up to its beautiful little geek culture (compared to places like San Fran or Seattle). 

    I ran a Numenera game and a Cypher System superhero game (for the first time!) and I had an absolute blast in both, and I think I have linked up with every player both games on some form of social media or email. ValorCon seems to have brought together a lot of groups of people who otherwise weren’t interacting, and that’s a great thing.

    Still some room for improvement – especially with the sign-up process, but they seemed really eager to get feedback and build on it next year. One of the organizers said he was commuting in pretty far every day and night and looked like he hadn’t gotten sleep in a year by Sunday, which I guess he did to cut some costs (downtown hotels are expensive for sure). They poured their hearts into it, but they mentioned they might do some fundraising beforehand next year to help with that, and hopefully we can help make that a success.

    You should definitely plan on coming next year! (sorry for my tired and rambly post)

  4. < ![CDATA[I had a blast! I only got to come for Friday late night and Sunday afternoon till late, so I apparently missed the delightful madhouse that was Saturday, but the atmosphere was fantastic and people seemed thrilled everywhere. I am really looking forward to next year, I think people will turn out for it. I was on a panel Sunday (so pretty sleepy) but it was a really fun conversation on the evolution of gaming, and in general I was really impressed with the panel topics - the organizers seem to really care about fostering a good and diverse geek culture. One of them, Tom, reached out to me to be on the panel after hearing me on One Shot podcast and that was awfully sweet of him. A player in my group mentioned how happy he was to see some lady gamers taking leadership roles (and GM roles) in the community, and we had a nice chat about it. I heard the Diversity in Gaming panel was amaaaazing. My takeaway from this and other interactions is that it feels like there's a maturity about this con and the people in it that I frankly didn't expect from a first-time con in a city that I think is still nascent in owning up to its beautiful little geek culture (compared to places like San Fran or Seattle).  I ran a Numenera game and a Cypher System superhero game (for the first time!) and I had an absolute blast in both, and I think I have linked up with every player both games on some form of social media or email. ValorCon seems to have brought together a lot of groups of people who otherwise weren't interacting, and that's a great thing. Still some room for improvement - especially with the sign-up process, but they seemed really eager to get feedback and build on it next year. One of the organizers said he was commuting in pretty far every day and night and looked like he hadn't gotten sleep in a year by Sunday, which I guess he did to cut some costs (downtown hotels are expensive for sure). They poured their hearts into it, but they mentioned they might do some fundraising beforehand next year to help with that, and hopefully we can help make that a success. You should definitely plan on coming next year! (sorry for my tired and rambly post)]]>

  5. < ![CDATA[While I am still honked off that it was the same weekend as Gameday, I'm glad to hear that it was both enjoyable and diverse. Having major con that I could drive in for would be pretty cool.]]>