PbtA-style Agenda, Moves, and Principles for trad RPGs?
Just curious to know whether anyone has created these things for games like GURPS, D&D, CoC or similar standbys of RPG’s yore. I have to think that someone has at least attempted this kind of codification; PbtA is essentially taking trad play and sort of “fixing it in place”, i.e., formalizing how these games have been run for decades, right?
It seems like it would at least be a useful exercise. This seems like pretty portable technology to me. Or am I totally wrong?